Open to work

Virtual
Architect

I'm Dean. A technical Game Designer crafting immersive multiplayer systems and high-fidelity XR experiences.

Game Design

Mechanics & Loops

Engineering

Unity & Netcode

3D Art

Assets & Environs

Lab Archive

/ 10 Prototypes

Drone Simulator

FPV drone simulator for urban warfare combat training. Simulated targets and military scenarios.

Unity Simulation

Replay VR

Multiplayer VR football analysis tool. Replay matches in 3D using real positional data with slow-mo and drawing tools.

VR Multiplayer

XR Configurator

Multiplayer VR app for real-time client lighting configuration with SQL export pipelines.

Whitelight Tour

Interactive facility tour demonstrating production pipelines for B2B visualization.

XR Colocation

Shared XR experience exploring the future of collaborative AR/VR in physical space.

1v1 Arena

Compact arena shooter focusing on tight player controller feel and lag compensation.

The Core

Volumetric lighting and post-processing HDRP study. 2-week technical sprint.

Locomotion

Custom 3rd person controller with fluid states in a stylized setting.

C# Anim

Infiltration

Atmospheric stealth game. Photography mechanic in a destroyed reactor.

Crossroads

Optimization puzzle game. Designed A* pathfinding variants to simulate traffic logic.

AI Puzzle

3D Models

/ Sketchfab
Interact

Ready to build?

I'm based in Germany and open to new opportunities in game design and XR development. Let's create something extraordinary.